Artemis Generation. One small step for them, one giant leap for humanity
Through this STEAM project, students in the gifted workshops in Ávila explore the Moon while working on disciplines such as programming, using immersive technologies, and conducting experiments.
Theme: Promoting digital careers
Phase and Stage: STEM – Primary education
Action: Curriculum development
Beneficiaries: Schools; Adults; Children; Parents; Women only; Girls only; Public institutions
Users: Policy makers
Welcome aboard our exciting space mission! Surely you have dreamed of traveling through space and exploring other planets, letting your imagination run wild and discovering the limits of space exploration, science and technology. But in how many dreams was the protagonist a woman? With this project we embark on a mission that will take us to explore the Moon in an inclusive way, in the new era of lunar exploration called Artemis. Artemis in honor of Apollo’s twin sister, Artemis, the Moon Goddess, we are the Artemis Generation.
The arrival of Apollo on the Moon marked a small step for man and a giant step for humanity, however, we are indebted to women. Have you ever wondered how many women are involved in projects like Artemis? While we usually think of pioneers of the past, such as Amelia Earhart, Jerrie Cobb, Bessie Coleman, Katherine Johnson and Valentina Tereshkova, we want to direct our gaze towards the present and the future, looking for references that connect with the new generations.
With this project, we aspire to visualize the future from a current perspective. Artemis represents a unique opportunity for a woman, possibly a European woman, to walk on the Moon for the first time.
Our goal is to promote scientific careers in the female gender. We will highlight figures such as Sara García Alonso, a scientist who longs to explore space. We want to show and continue the path that other women have forged throughout history. Rather than simply acknowledging the past, we seek to inspire and pave the way for women who will lead space exploration in the future.
Under the umbrella of the Artemis program, we will explore regions of the Moon never before visited, uniting the unknown of space with the curricular content of science, language and mathematics. In addition, we will use programming, robotics and Extended Reality (visual reality and augmented reality) to experience the never seen, combining our imagination with reading and creating comics.
In addition to developing technical skills, we have fostered problem-solving, teamwork, curiosity, creativity, and an interest in culture, science, and technology. It also has a social character, promoting the presence of women in the STEM field and empowering all students to be citizens capable of transforming the world.
Get ready to take off into new frontiers of knowledge and exploration! This is just the beginning of our exciting space adventure.
THE CHALLENGE
Looking back over the past decade, we see how advancements in STEM have shaped every aspect of our lives, from the simplest to the highlighted, revolutionizing and transforming the way our society works. The next question is, what will the next decade bring?
In our everyday lives, we can see, touch, and use hundreds or maybe thousands of products, apps, and devices that were made possible by STEM. Some of them are really easy to spot: for example, STEM helps us connect with people from all over the world through the internet, phones, etc. https://homeandcity.nasa.gov/
Thanks to the scientists who have worked in STEM-related fields for decades, we live longer, in better conditions and with less negative impact on the environment.
In this experience we try to provide practical experiences that provide students with tools to explore and improve their potential, enabling them to influence the future. The goals are designed to encourage problem-solving through science.
Space exploration: Understand the importance of lunar exploration and how missions like Artemis prepare us for future expeditions to Mars.
Creativity and Communication: Create your own comic inspired by the Artemis mission and the novel “The First Woman”, using storytelling and graphic design skills.
Promote the participation of girls in STEM careers.
Demystifying gender stereotypes related to science and technology.
Use creative writing, especially through comics, as a means of teaching and disseminating science.
To inspire students to explore their creativity and passion for science and technology.
Encourage creativity and diversity of solutions through the engineering design process.
Expose students to the diversity of careers and people working at NASA/ESA.
Encourage STEAM learning through construction and tools to respond to needs.
Enhance creativity and innovation, fostering their ability to solve problems and face challenges.
Encourage teamwork and collaboration, promoting communication and coordination.
Enhance digital competence and critical thinking, through programming and robotics.
This project is aligned with the SDGs:
SDG 4: Quality Education – Fosters creative learning and understanding of space science.
SDG 5: Gender Equality – Highlights the importance of the first woman on the Moon.
SDG 9: Industry, Innovation and Infrastructure – Explore space technologies and international collaboration.
During the first years, the role of the teacher is essential to introduce young students to the various STEM careers and familiarize them with professionals in this field. In this context, our project has a significant impact by using the novel “The First Woman” as its main narrative and by highlighting the work of pioneering women in the aerospace career, including engineers, biologists, mathematicians, geologists, and astronauts.
To prepare students for future STEM careers, it is essential to keep up with trends and constantly evolving research. While some predictions may seem overly optimistic, such as flying cars, others, such as driverless cars and artificial intelligence, are already a reality and are in the process of being developed.
OUR SOLUTION
We are the Artemis Generation, and just as the Apollo mission inspired a generation with men as the central figure, Artemis aims to highlight the role of women in space exploration. Artemis seeks to empower women and demonstrate their ability to lead and contribute meaningfully to the field of space exploration.
In this STEAM project, students have been guided towards the understanding and use of technology in the educational environment. The challenge was to show that technology is a tool to develop problem-solving skills, both in collaborative work and in independent study.
To inspire new generations in STEM careers, it is crucial to show that they are attractive to everyone, especially women. Through projects like this, we seek to make the subjects of Science, Technology, Engineering and Mathematics more attractive for all students.
Our strategy was based on implementing a project that would motivate everyone equally: to travel to space, explore the solar system and return to the Moon with the help of a woman. This initiative has managed to involve students in real-world STEAM problems. To fully understand the applications of the knowledge gained, we present contextualized problems that they can experience and relate to. We use 21st century learning models, such as project-based learning, hands-on learning, and collaboration. In addition, we pose problems that they want to solve, since both the question and the answer are relevant and attractive to them.
Collaborative teamwork is encouraged in all missions through the application of the 5E instructional model, problem-based learning techniques, the computational thinking model, and the engineering design process. The challenges are complemented by a variety of additional resources, such as videos, articles, outreach activities, and websites that help encourage students to immerse themselves in being a real part of the Artemis Generation team.
IMPLEMENTATION STORY:
In a small town where dreams shine as brightly as stars in the night, a group of elementary school students embarked on an adventure that challenged the limits of their imaginations and taught them lessons they will never forget.
The week before the workshops began, they received an email informing them that they had been chosen for this mission and that it accompanied with a welcome letter.
At the heart of this story is aspiring astronaut and molecular biologist Sara García Alonso, a passionate and visionary who strongly believes in the power of knowledge and exploration. Determined to inspire young students, Sara is represented in the figure of Callie Rodríguez, a fictional astronaut and the first woman to explore the Moon. Although Callie is a made-up character, her story and exploits capture the attention of the student body, sparking a sense of wonder and curiosity.
Upon arrival at the center, they received a personalized boarding pass with their name on it, marking the beginning of our journey to the Moon.
We used the First Woman App to meet Callie Rodríguez and introduce ourselves in a more immersive way to the experience.
The excitement peaks when they meet Callie and her robot companion RT through the App’s Extended Reality. “From Dream to Reality,” it follows Callie’s pioneering path as the first woman on the Moon. With their robot companion, RT, by their side, they overcome setbacks, disappointments, and tragedies on their journey into the unknown. From her childhood days, when she dreamed of the stars, to the moment she was selected as an astronaut, Callie takes us on an epic journey through space and time.
OUTCOMES
Throughout this exciting adventure, they not only gain knowledge about science, technology, engineering, and mathematics, but are also inspired by Callie’s bravery and pioneering spirit, highlighting the importance of gender equality and opportunities for women in the field of space exploration.
For the students, this is not just a historical event, it is the culmination of everything they have learned and dreamed of.
Today, fewer and fewer young people are deciding to pursue STEM (Science, Technology, Engineering and Mathematics) related studies and careers. In this project we have adapted some NASA and ESA resources to contextualize them to our reality and contribute to reversing this negative trend.
Resources such as those offered by LEGO and NASA are very interesting to work on in the classroom and participate in SIMO 2024 I think it is a great opportunity to share it with the educational community. The objectives we were looking for have been achieved and the work has been very productive, now we intend to reach more young people showing how, with the technology we have at our disposal, we can contribute our grain of sand in equal opportunities and the impact of STEAM careers on women.
Our idea is to show it at different events, such as conferences, educational magazines, congresses, wherever you want to listen to us.
https://blog.codeweek.eu/artemis-generation-a-small-step-for-them-a-giant-leap-for-humanity/
https://blog.codeweek.eu/artemis-generation-a-small-step-for-them-a-giant-leap-for-humanity/”HYPERLINK “https://code.intef.es/recursos_codeweek/articulo-generacion-artemis-un-pequeno-paso-para-ellas-un-salto-gigante-para-la-humanidad/
https://ciberespiral.org/es/odite/
https://www.scientix.eu/campaigns/sdc/sdc24_activity?id=4690
http://dimglobal.ning.com/profiles/blogs/jornadamadrid22
https://www.educaciontrespuntocero.com/experiencias/proyecto-sos-agua/
https://www.abc.es/espana/castilla-leon/escolares-convertidos-superagentes-planetarios-20231221090805-nt.html
https://www.inmujeres.gob.es/actualidad/NovedadesNuevas/docs/Dossier_Aula_Igualdad_2025.pdf (p.27)
https://www.youtube.com/watch?v=yEJauNolaz0
KEY TAKEAWAYS
This experience that we show has been carried out in Ávila. With students in the 5th and 6th grades of primary education from various centers in the province. Within the diversity care program. Specifically, it is a robotics and programming workshop for gifted students.
They are students with a report of high abilities and who already participated in the workshop last year. In this workshop we try to awaken their interest in continuing to learn, setting them challenges that they can solve and motivate them to continue learning.
We have used resources from NASA, ESA and LEGO Education adapting their proposals to our needs and available resources.
The assessment of both students and families has been very positive.